Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Serialization.Build.cs
Ryan Gerleve f20cd46b96 Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4344260 by Ryan Gerleve in Dev-Networking branch]
2018-09-05 10:17:10 -04:00

28 lines
516 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Serialization : ModuleRules
{
public Serialization(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Json",
"Cbor",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Serialization/Private",
});
}
}
}