Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheBucketScopeLock.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

29 lines
574 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RuntimeAssetCacheBucket.h"
/*
* Scope lock guarding RuntimeAssetCache bucket metadata critical section.
**/
class FRuntimeAssetCacheBucketScopeLock
{
public:
FRuntimeAssetCacheBucketScopeLock(FRuntimeAssetCacheBucket& InBucket)
: Bucket(InBucket)
{
Bucket.MetadataCriticalSection.Lock();
}
~FRuntimeAssetCacheBucketScopeLock()
{
Bucket.MetadataCriticalSection.Unlock();
}
private:
/** Bucket to protect. */
FRuntimeAssetCacheBucket& Bucket;
};