Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildBundleResource.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

45 lines
954 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
/// <summary>
///
/// </summary>
public class UEBuildBundleResource
{
/// <summary>
///
/// </summary>
/// <param name="InResourcePath"></param>
/// <param name="InBundleContentsSubdir"></param>
/// <param name="bInShouldLog"></param>
public UEBuildBundleResource(string InResourcePath, string InBundleContentsSubdir = "Resources", bool bInShouldLog = true)
{
ResourcePath = InResourcePath;
BundleContentsSubdir = InBundleContentsSubdir;
bShouldLog = bInShouldLog;
}
/// <summary>
///
/// </summary>
public string ResourcePath = null;
/// <summary>
///
/// </summary>
public string BundleContentsSubdir = null;
/// <summary>
///
/// </summary>
public bool bShouldLog = true;
}
}