Files
UnrealEngineUWP/Engine/Source/Programs/TestPAL/TestPAL.Build.cs
Ryan Gerleve 9af1fb3463 Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4516466 by Ryan Gerleve in Dev-Networking branch]
2018-10-29 10:01:28 -04:00

41 lines
919 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TestPAL : ModuleRules
{
public TestPAL(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Programs/TestPAL/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Projects",
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DirectoryWatcher"
}
);
}
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SDL2",
}
);
}
}
}