Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/MeshPaintMode.Build.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

70 lines
1.6 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshPaintMode : ModuleRules
{
public MeshPaintMode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"MeshPaint",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"DesktopPlatform",
"Engine",
"InputCore",
"RenderCore",
"RHI",
"ShaderCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"RawMesh",
"SourceControl",
"ViewportInteraction",
"VREditor",
"PropertyEditor",
"MainFrame",
"MeshPaint",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"ViewportInteraction",
"VREditor"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetTools",
"LevelEditor"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
}
}