Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/DecalComponentVisualizer.cpp
T
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

21 lines
799 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "DecalComponentVisualizer.h"
#include "SceneManagement.h"
#include "Components/DecalComponent.h"
void FDecalComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
const UDecalComponent* DecalComponent = Cast<const UDecalComponent>(Component);
if(DecalComponent)
{
const FMatrix LocalToWorld = DecalComponent->GetComponentTransform().ToMatrixWithScale();
const FLinearColor DrawColor = FColor(0, 157, 0, 255);
DrawOrientedWireBox(PDI, LocalToWorld.GetOrigin(), LocalToWorld.GetScaledAxis( EAxis::X ), LocalToWorld.GetScaledAxis( EAxis::Y ), LocalToWorld.GetScaledAxis( EAxis::Z ), DecalComponent->DecalSize, DrawColor, SDPG_World);
}
}