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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5396f7f21491340d65982f8215441fd74b0661fb
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule
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robert millar 5396f7f214 FNames containing asset paths are deprecated. FSoftObjectPath or FTopLevelAssetPath should be used instead.
Fixups for some misc code in plugins.

#jira UE-161932
#rb matt.peters
#preflight https://horde.devtools.epicgames.com/job/631fa3f6bd77c5883fe68184

[CL 21984919 by robert millar in ue5-main branch]
2022-09-13 12:20:10 -04:00
..
Private
FNames containing asset paths are deprecated. FSoftObjectPath or FTopLevelAssetPath should be used instead.
2022-09-13 12:20:10 -04:00
Public
StateTree: include mode double conversion for the type promotions
2022-09-09 07:14:47 -04:00
StateTreeEditorModule.Build.cs
StateTree: Commandlet to compile all StateTree assets
2022-05-13 06:32:28 -04:00
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