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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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533b4b7e00a6a36732ecfd14995e781bb9a5fba8
UnrealEngineUWP/Engine/Source
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Richard TalbotWatkin 533b4b7e00 Fixed crash when undoing converting BSP to Static Mesh.
#jira UE-8456 - Crash occurred undoing converting BSP to Static Mesh

[CL 2423912 by Richard TalbotWatkin in Main branch]
2015-01-29 11:56:02 -05:00
..
Developer
Core - Replaced FPlatformProcess::CreateSyncEvent with FPlatformProcess::GetSynchEventFromPool, CreateSyncEvent is not longer publicly available
2015-01-28 07:31:10 -05:00
Editor
Fixed crash when undoing converting BSP to Static Mesh.
2015-01-29 11:56:02 -05:00
Programs
Fix Landscape lighting when rotated
2015-01-29 11:45:50 -05:00
Runtime
Expanded foliage statistics, allowing box count query and a transform list query (code only)
2015-01-29 11:55:43 -05:00
ThirdParty
Windows XP architecture added to distinguish xp builds from non xp builds
2015-01-28 08:26:51 -05:00
UE4Client.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UE4Editor.Target.cs
Updating TappyChicken config to use the TappyChickenPlats configuration. This will now allow tappy to build for HTML5. It was incorrectly set to a different DesktopAndMobilePlats which does not include HTML5.
2015-01-13 11:04:15 -05:00
UE4Game.Target.cs
Added a dummy plugin for WebBrowser so that it can be included optionally
2015-01-29 11:44:15 -05:00
UE4Server.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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