Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private/AndroidTargetPlatformModule.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

103 lines
2.7 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Android/AndroidProperties.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Common/TargetPlatformBase.h"
#include "Interfaces/IAndroidDeviceDetection.h"
#include "Interfaces/IAndroidDeviceDetectionModule.h"
#include "AndroidTargetDevice.h"
#include "AndroidTargetPlatform.h"
#include "IAndroidTargetPlatformModule.h"
#define LOCTEXT_NAMESPACE "FAndroidTargetPlatformModule"
/**
* Module for the Android target platform.
*/
class FAndroidTargetPlatformModule : public IAndroidTargetPlatformModule
{
public:
/**
* Destructor.
*/
~FAndroidTargetPlatformModule( )
{
for (ITargetPlatform* TP : TargetPlatforms)
{
delete TP;
}
TargetPlatforms.Empty();
MultiPlatforms.Empty();
}
public:
// Begin ITargetPlatformModule interface
virtual TArray<ITargetPlatform*> GetTargetPlatforms() override
{
if (TargetPlatforms.Num() == 0)
{
for (int32 Type = 0; Type < 2; Type++)
{
bool bIsClient = Type == 1;
SinglePlatforms.Add(new FAndroidTargetPlatform(bIsClient));
SinglePlatforms.Add(new FAndroid_ASTCTargetPlatform(bIsClient));
SinglePlatforms.Add(new FAndroid_ATCTargetPlatform(bIsClient));
SinglePlatforms.Add(new FAndroid_DXTTargetPlatform(bIsClient));
SinglePlatforms.Add(new FAndroid_ETC1TargetPlatform(bIsClient));
SinglePlatforms.Add(new FAndroid_ETC1aTargetPlatform(bIsClient));
SinglePlatforms.Add(new FAndroid_ETC2TargetPlatform(bIsClient));
SinglePlatforms.Add(new FAndroid_PVRTCTargetPlatform(bIsClient));
// thse are used in NotifyMultiSelectedFormatsChanged, so track in another array
MultiPlatforms.Add(new FAndroid_MultiTargetPlatform(bIsClient));
}
// join the single and the multi into one
TargetPlatforms.Append(SinglePlatforms);
TargetPlatforms.Append(MultiPlatforms);
// set up the multi platforms now that we have all the other platforms ready to go
NotifyMultiSelectedFormatsChanged();
}
return TargetPlatforms;
}
virtual void NotifyMultiSelectedFormatsChanged() override
{
for (FAndroid_MultiTargetPlatform* TP : MultiPlatforms)
{
TP->LoadFormats(SinglePlatforms);
}
// @todo multi needs to be passed this event!
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override { }
virtual void ShutdownModule() override { }
// End IModuleInterface interface
private:
/** Holds the target platforms. */
TArray<ITargetPlatform*> TargetPlatforms;
TArray<FAndroidTargetPlatform*> SinglePlatforms;
TArray<FAndroid_MultiTargetPlatform*> MultiPlatforms;
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE( FAndroidTargetPlatformModule, AndroidTargetPlatform);