Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials
Josh Adams 52e70f668d - Now check if a "GettingStarted" path is a valid package name before trying to load it as an object to avoid some Verify's, etc
- Fix the call to IsValidLongPackageName() in FPackageName::DoesPackageExist() to pass the proper path in (it would pass in an empty string)
#rb none
#fyi ben.marsh
#jira UE-74347

[CL 6597894 by Josh Adams in Dev-Build branch]
2019-05-21 15:26:31 -04:00
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