Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL
florin pascu 9110a0dc5f - Revert ssbo back to texturebuffer in hlslcc. We now also support vec4 & vec1 of type float & unsigned & signed
- Filtered out a Niagara Ray tracing compute(was causing cooking problems cause of float3x4)
- Fixed GPU Scene
#jira UE-92314
#rb Jack.Porter, Dmitriy.Dyomin, Rolando.Caloca, Mihnea.Balta

#ROBOMERGE-OWNER: florin.pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 12984452 in //UE4/Release-4.25/... via CL 12984457 via CL 12984596
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12984603 by florin pascu in Main branch]
2020-04-22 17:24:48 -04:00
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