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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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52bb97ec0a4e7c2b9be6e4eab3c8d1abd9dc4ff0
UnrealEngineUWP/Engine/Source/Runtime/Projects/Private
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Matthew Griffin 3025b7ea08 Changed code checking module compatibility to only run on non monolithic builds
Also fixed spelling mistake in function that made it hard to find all instances of the same thing

#codereview James.Moran

[CL 2607567 by Matthew Griffin in Main branch]
2015-07-01 11:29:29 -04:00
..
ModuleDescriptor.cpp
Changed code checking module compatibility to only run on non monolithic builds
2015-07-01 11:29:29 -04:00
PluginDescriptor.cpp
Reverting plugin descriptor change
2015-06-18 10:50:06 -04:00
PluginManager.cpp
Changed code checking module compatibility to only run on non monolithic builds
2015-07-01 11:29:29 -04:00
PluginManager.h
- Basic support for compiling Xcode 7 (iOS9, MacOS 10.11)
2015-06-12 13:45:19 -04:00
ProjectDescriptor.cpp
Always enable installed plugins by default, but update your project file with references to them on startup (so other users opening the project will be able to find it on the marketplace).
2015-05-27 12:56:05 -04:00
ProjectManager.cpp
Changed code checking module compatibility to only run on non monolithic builds
2015-07-01 11:29:29 -04:00
ProjectManager.h
Ensure that dependencies on removed plugins are removed from the saved .uproject file
2015-06-16 04:27:48 -04:00
ProjectsModule.cpp
…
ProjectsPrivatePCH.h
…
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