Files
UnrealEngineUWP/Engine/Source/Editor/Persona
Michael Schoell 3638086d83 Projects can customize default events for newly created Blueprints via ini settings.
Callbacks can be setup to manually add other default nodes to a Blueprint.

Individual modules can also setup, in code, default events using FKismetEditorUtilities::RegisterAutoGeneratedDefaultEvent

#jira UE-17413 - Allow projects to add default events to ubergraphs
#jira UE-18055 - Let game modules customize default "ghost" nodes
#jira UE-12376 - Starting ghost nodes should be laid out in a meaningful order.

[CL 2620396 by Michael Schoell in Main branch]
2015-07-14 13:11:31 -04:00
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