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UnrealEngineUWP
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52bb97ec0a4e7c2b9be6e4eab3c8d1abd9dc4ff0
UnrealEngineUWP
/
Engine
/
Build
History
Harrison Moore
9b3bc2a030
Updating Mobile Geometry
...
[CL 2621166 by Harrison Moore in Main branch]
2015-07-14 19:20:39 -04:00
..
Android
Fix older Android SDK zipalign path for Ant and an issue for mac (.bat was hardcoded)
2015-06-22 12:52:23 -04:00
BatchFiles
Add CodeLite support (on Linux) - UE-18561, UE-18564.
2015-07-14 18:17:55 -04:00
HTML5
don't mix https with http in the template #html5
2015-07-06 18:15:20 -04:00
IOS
fix for iPhone 6 default launch image being portrait instead of landscape like the other default images
2015-02-13 15:29:50 -05:00
Build.version
Reset values for build.version.
2015-07-10 15:39:13 -04:00
Commit.gitdeps.xml
Updating Mobile Geometry
2015-07-14 19:20:39 -04:00
InstalledEngineFilters.ini
Add a function to IDesktopPlatform to query the version of an engine (either from the new JSON build.version file, or from Version.h if that fails). Make UE4Build.cs update it during builds.
2015-07-10 15:21:32 -04:00
JunkManifest.txt
updated delete for deprecated xmpp binary
2015-07-14 17:02:01 -04:00
Promoted.gitdeps.xml
Rebuilt binaries for promoted changelist 2619427.
2015-07-14 13:07:26 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
Target.cs.template
Linux: fix GUBP to work on Linux host.
2015-04-08 16:16:23 -04:00