Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundEngineModule.cpp
Ethan Geller 529318d783 #jira UEAU-524
Implement UMetasoundSource, Archetype registry, and implement Archetype support in the metasound editor.
#rb rob.gay, phil.popp
#fyi rob.gay, phil.popp

[CL 13940440 by Ethan Geller in ue5-main branch]
2020-07-23 20:32:26 -04:00

23 lines
581 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundEngineModule.h"
#include "Metasound.h"
#include "MetasoundSource.h"
#include "Modules/ModuleManager.h"
DEFINE_LOG_CATEGORY(LogMetasoundEngine);
class FMetasoundEngineModule : public IMetasoundEngineModule
{
virtual void StartupModule() override
{
Metasound::Frontend::RegisterArchetype<UMetasoundSource>();
Metasound::Frontend::RegisterArchetype<UMetasound>();
UE_LOG(LogMetasoundEngine, Log, TEXT("Metasound Engine Initialized"));
}
};
IMPLEMENT_MODULE(FMetasoundEngineModule, MetasoundEngine);