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Implement UMetasoundSource, Archetype registry, and implement Archetype support in the metasound editor. #rb rob.gay, phil.popp #fyi rob.gay, phil.popp [CL 13940440 by Ethan Geller in ue5-main branch]
23 lines
581 B
C++
23 lines
581 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundEngineModule.h"
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#include "Metasound.h"
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#include "MetasoundSource.h"
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#include "Modules/ModuleManager.h"
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DEFINE_LOG_CATEGORY(LogMetasoundEngine);
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class FMetasoundEngineModule : public IMetasoundEngineModule
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{
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virtual void StartupModule() override
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{
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Metasound::Frontend::RegisterArchetype<UMetasoundSource>();
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Metasound::Frontend::RegisterArchetype<UMetasound>();
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UE_LOG(LogMetasoundEngine, Log, TEXT("Metasound Engine Initialized"));
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}
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};
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IMPLEMENT_MODULE(FMetasoundEngineModule, MetasoundEngine);
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