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528da2d6937d454d7158fc5cf8d23353fb470bbb
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier
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jamie hayes 16ce5d4a78 Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
#rb brian.karis

[CL 28594884 by jamie hayes in ue5-main branch]
2023-10-09 15:40:27 -04:00
..
Private
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
2023-10-09 15:40:27 -04:00
MeshSimplifier.tps
…
QuadricMeshReduction.Build.cs
Fixed bug where single edge collapse removes all remaining triangles.
2023-06-01 17:55:09 -04:00
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