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- This allows other UBT packages to easily depend on these libraries - Change Unsync.Build.cs to use these libraries via PrivateDependencyModuleNames instead of adhoc AddVcPackage #preflight 620bad8c01253d2e19dc0a7b #rb Joe.Kirchoff [CL 18997035 by Yuriy ODonnell in ue5-main branch]
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class Unsync : ModuleRules
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{
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public Unsync(ReadOnlyTargetRules Target) : base(Target)
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{
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CppStandard = CppStandardVersion.Cpp20;
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bUseUnity = false;
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bEnableExceptions = true;
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "ThirdParty"));
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PrivateDefinitions.Add("BLAKE3_NO_SSE2=1");
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PrivateDefinitions.Add("BLAKE3_NO_AVX512=1");
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PrivateDefinitions.Add("UNSYNC_USE_TLS=1");
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PrivateDefinitions.Add("UNSYNC_USE_DEBUG_HEAP=1");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDefinitions.Add("UNSYNC_PLATFORM_WINDOWS=1");
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PrivateDefinitions.Add("UNSYNC_USE_CONCRT=1");
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PrivateDefinitions.Add("UNSYNC_PLATFORM_UNIX=0");
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PrivateDefinitions.Add("NOMINMAX=1");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)
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{
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PrivateDefinitions.Add("UNSYNC_PLATFORM_WINDOWS=0");
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PrivateDefinitions.Add("UNSYNC_USE_CONCRT=0");
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PrivateDefinitions.Add("UNSYNC_PLATFORM_UNIX=1");
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}
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PrivateDependencyModuleNames.Add("CLI11");
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PrivateDependencyModuleNames.Add("fmt");
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PrivateDependencyModuleNames.Add("http_parser");
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PrivateDependencyModuleNames.Add("LibreSSL");
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PrivateDependencyModuleNames.Add("zstd");
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}
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}
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