Files
UnrealEngineUWP/Engine/Source/ThirdParty/Boost
matt johnson 859ea412bb Boost: add compiled libraries for Mac for Boost version 1.80.0
This also updates the build script to make b2 generate universal binaries
directly rather than independently building for x86_64 and arm64 and
combining them in a post-process.

Note that depending on the system installation, the version of liblzma.dylib
found and used may or may not be a universal binary, so we disable
LZMA (used by Boost's iostream library) for now.

#jira UE-163844, UE-156942
#rb none
#preflight skip

[CL 22708220 by matt johnson in ue5-main branch]
2022-10-21 23:06:19 -04:00
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