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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5264ba61a4ecb646294e8d9b00a6aea5997bf762
UnrealEngineUWP/Engine/Source/Runtime/StaticMeshDescription
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sebastien lussier da5c347828 World Partition - HLOD: Use lower threshold to detect degenerate triangles in order to avoid false positive (UE_SMALL_NUMBER vs UE_KINDA_SMALL_NUMBER)
#rb trivial

[CL 23003735 by sebastien lussier in ue5-main branch]
2022-11-05 22:58:24 -04:00
..
Private
World Partition - HLOD: Use lower threshold to detect degenerate triangles in order to avoid false positive (UE_SMALL_NUMBER vs UE_KINDA_SMALL_NUMBER)
2022-11-05 22:58:24 -04:00
Public
…
StaticMeshDescription.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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