Files
UnrealEngineUWP/Engine/Source/Runtime/SymsLib/SymsLib.Build.cs
johan berg 7191c08b5f Add SymsLib support for MacOS
#rb brandon.schaefer, zack.neyland, calvin.zheng
#jira UE-191030

[CL 27552782 by johan berg in ue5-main branch]
2023-09-01 08:16:34 -04:00

41 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SymsLib : ModuleRules
{
public SymsLib(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string LibPathBase = ModuleDirectory + "/lib";
PublicSystemIncludePaths.Add(ModuleDirectory);
PublicSystemIncludePaths.Add(ModuleDirectory + "/syms");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string LibPath = LibPathBase + "/x64" + (bUseDebug ? "/Debug" : "/Release");
PublicAdditionalLibraries.Add(LibPath + "/SymsLib.lib");
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Unix))
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string LibName = bUseDebug ? "libsymsd_fPIC.a" : "libsyms_fPIC.a";
string LibPath = Path.Combine(LibPathBase, "Unix", Target.Architecture.LinuxName);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibName));
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Apple))
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string LibName = bUseDebug ? "libsymsd.a" : "libsyms.a";
string LibPath = Path.Combine(LibPathBase, "Mac", Target.Architecture.AppleName);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibName));
}
}
}