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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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524cd70dbba8b7877dab9f3e51fb42101c19d8db
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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ola olsson beb4ba9c91 Cleaned up initial move of distant light scheduling (CL 27373452) and removed the old path & cvar that was preserved for hotfixing.
#rb Andrew.Lauritzen

[CL 27550577 by ola olsson in ue5-main branch]
2023-09-01 04:54:21 -04:00
..
Private
Cleaned up initial move of distant light scheduling (CL 27373452) and removed the old path & cvar that was preserved for hotfixing.
2023-09-01 04:54:21 -04:00
Public
Custom WaterInfoTexture rendering. This adds a new path for rendering the WaterInfoTexture without SceneCaptures, massively improving rendering thread timings. Set r.Water.WaterInfo.RenderMethod to 1 to activate or to 0 to revert to the legacy scene capture path. This implementation is currently using cached draw commands + new EMeshPass entries, but it might be worth it to use DrawDynamicMeshPass() in the future.
2023-08-31 10:11:35 -04:00
Renderer.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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