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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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524cd70dbba8b7877dab9f3e51fb42101c19d8db
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/CompGeom
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jimmy andrews 389b3473ff Refine ConvexHull3's simplification algorithm to remove vertices that looked like corners vertices only due to face groups that were deleted
#rb david.hill

[CL 26740088 by jimmy andrews in ue5-main branch]
2023-08-01 11:23:57 -04:00
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ThirdParty
add precise math for exact predicates on clang, where supported
2023-05-17 12:25:46 -04:00
ConvexDecomposition3.cpp
Add option to drive adding more negative space samples when the current samples don't cover the space identified by Voxel Search (and are farther apart than the target Sample Spacing), to make the negative space coverage algorithm better able to protect space in challenging cases where a smaller fixed number of samples would fail.
2023-06-29 11:28:58 -04:00
ConvexHull2.cpp
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ConvexHull3.cpp
Refine ConvexHull3's simplification algorithm to remove vertices that looked like corners vertices only due to face groups that were deleted
2023-08-01 11:23:57 -04:00
Delaunay2.cpp
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Delaunay3.cpp
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DiTOrientedBox.cpp
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ExactPredicates.cpp
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FitOrientedBox2.cpp
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FitOrientedBox3.cpp
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PolygonTriangulation.cpp
Fix crash when spline mesh tool has a spline with too few points, and generally make polygon triangulation not crash when passed an input with too few points
2023-06-28 15:30:03 -04:00
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