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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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ShaderCompilerCommon
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louisphilippe seguin
a11435338f
Fix usage of const TCHAR* in the condition of checkf or ensureMsgf and test the strings for nullptr instead
...
#rb trivial #rnx [CL 27427505 by louisphilippe seguin in ue5-main branch]
2023-08-28 17:50:38 -04:00
..
CrossCompiler.cpp
…
DXCWrapper.cpp
…
HlslAST.cpp
Fix usage of const TCHAR* in the condition of checkf or ensureMsgf and test the strings for nullptr instead
2023-08-28 17:50:38 -04:00
HlslAST.h
Fix stripping of unused interpolator. HLSLParser used by the RemoveUnusedOutputs function wasn't able to parse bit_cast, nointrerp, ulong, and Constant tokens.
2023-06-19 15:09:29 -04:00
HlslccHeaderWriter.cpp
Fix removal of unused shader interpolators for DXC backends: Keep original semantic name including its index and separate it from its overridden binding slot.
2023-08-16 00:43:54 -04:00
HlslExpressionParser.inl
…
HlslLexer.cpp
Fix stripping of unused interpolator. HLSLParser used by the RemoveUnusedOutputs function wasn't able to parse bit_cast, nointrerp, ulong, and Constant tokens.
2023-06-19 15:09:29 -04:00
HlslLexer.h
…
HlslParser.cpp
Fix stripping of unused interpolator. HLSLParser used by the RemoveUnusedOutputs function wasn't able to parse bit_cast, nointrerp, ulong, and Constant tokens.
2023-06-19 15:09:29 -04:00
HlslParser.h
…
HlslUtils.cpp
…
HlslUtils.h
…
ShaderCompilerCommon.cpp
Added validation to ensure UAV/SRV types and UB sizes match the ones generated by the shader compiler
2023-08-25 22:19:10 -04:00
ShaderConductorContext.cpp
Fix usage of const TCHAR* in the condition of checkf or ensureMsgf and test the strings for nullptr instead
2023-08-28 17:50:38 -04:00
ShaderMinifier.cpp
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ShaderSymbolExport.cpp
Mutate DDC string since platform symbol serialization data changed
2023-07-21 18:27:54 -04:00
SpirvCommon.cpp
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SpirvReflectCommon.cpp
…