Files
UnrealEngineUWP/Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertClient/Private/ConcertClientModule.cpp
jason walter 52308eb827 Split concert client code from concert server code to allow us to incorporate game tags in the editor client.
#rb dominik.peacock
#jira UE-168182
#preflight 63c6cf3c02024f93d8635de3

[CL 23739781 by jason walter in ue5-main branch]
2023-01-17 12:04:24 -05:00

38 lines
832 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
#include "Modules/ModuleInterface.h"
#include "IConcertTransportModule.h"
#include "IConcertClientModule.h"
#include "ConcertClient.h"
/**
* Implements the Concert Client module
*/
class FConcertClientModule : public IConcertClientModule
{
public:
virtual void StartupModule() override
{
EndpointProvider = IConcertTransportModule::Get().CreateEndpointProvider();
}
virtual void ShutdownModule() override
{
EndpointProvider.Reset();
}
virtual IConcertClientRef CreateClient(const FString& InRole) override
{
return MakeShared<FConcertClient, ESPMode::ThreadSafe>(InRole, EndpointProvider);
}
private:
TSharedPtr<IConcertEndpointProvider> EndpointProvider;
};
IMPLEMENT_MODULE(FConcertClientModule, ConcertClientModule)