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UnrealEngineUWP
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522c445abf21abb55747fab20f5b424f7a4f59cd
UnrealEngineUWP
/
Engine
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Ben Marsh
522c445abf
UGS: Support for manually refreshing list of changes, by pressing Ctrl+R or F5.
...
#preflight none [CL 22224494 by Ben Marsh in ue5-main branch]
2022-09-28 12:11:13 -04:00
..
Binaries
…
Build
Update message dialogs to use a clipboard button instead of a "Copy Message" text hyperlink.
2022-09-28 10:58:39 -04:00
Config
Add TAA pixel shader to utilize the hardward frame buffer compression on mobile devices.
2022-09-28 02:27:58 -04:00
Documentation
Documentation for build tools
2022-09-28 00:38:10 -04:00
Extras
[EpicStageApp] Reconnect option
2022-09-22 20:33:14 -04:00
Platforms
/Hololens
Changing the agent type used for HoloLens compiling
2022-09-22 22:21:04 -04:00
Plugins
collide against complex collision shapes that have no simple shape
2022-09-28 10:59:08 -04:00
Programs
…
Shaders
Use float3x4 instead of float4[3] for instance transforms. The float4 array was not actually getting passed from vertex to pixel correctly in some cases, instead being initialized to zero.
2022-09-28 04:13:21 -04:00
Source
UGS: Support for manually refreshing list of changes, by pressing Ctrl+R or F5.
2022-09-28 12:11:13 -04:00