This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
5201f15716cf2abded08ff71e448e2cbb84ffa88
UnrealEngineUWP
/
Engine
/
Source
History
Michael Schoell
5201f15716
Fixing Mac compiler error.
...
[CL 2500214 by Michael Schoell in Main branch]
2015-04-02 15:21:54 -04:00
..
Developer
Cached node titles can now be forced to refresh without iteration over every node.
2015-04-02 11:16:23 -04:00
Editor
Fixing Mac compiler error.
2015-04-02 15:21:54 -04:00
Programs
Allow platform automation to modify cook options.
2015-04-02 14:54:35 -04:00
Runtime
Tweaking PVS-Studio suppression
2015-04-02 15:08:53 -04:00
ThirdParty
[INTEGRATE] Merging using UE4-To-UE4-LauncherDev, integrate all up to cl 2496104 from the LauncherDev branch. updated friends and chat module, lib curl updates, portal related fixes
2015-04-02 09:42:37 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add XmlParser as an optional runtime module.
2015-04-01 08:14:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00