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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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51a6763dca22da891097809ee3912b908c8f775e
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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nick darnell 51a6763dca FAssetData - You can now pass in EResolveClass::Yes or EResolveClass::No, into GetClass and IsInstanceOf on FAssetData in order to ask it to load classes that it can't find.
#jira UE-165574

[CL 23071802 by nick darnell in ue5-main branch]
2022-11-10 01:07:46 -05:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
FAssetData - You can now pass in EResolveClass::Yes or EResolveClass::No, into GetClass and IsInstanceOf on FAssetData in order to ask it to load classes that it can't find.
2022-11-10 01:07:46 -05:00
Public
FAssetData - You can now pass in EResolveClass::Yes or EResolveClass::No, into GetClass and IsInstanceOf on FAssetData in order to ask it to load classes that it can't find.
2022-11-10 01:07:46 -05:00
Tests
[CoreUObject] changed to check for null in TObjectPtr.GetPathName()
2022-11-03 17:47:24 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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