Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor
Ben Ingram eb276e21cd Remove concept of 'linked scopes', instead track number of exec input connections to each expression, and use that to process if/else scopes
- This way we don't need to move statements around, can generate both if/else scope correctly before switching back to parent scope
- Will make it easier to track locals within the current scope
#rb none
#jira none

[CL 16354735 by Ben Ingram in ue5-main branch]
2021-05-17 13:02:45 -04:00
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