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UnrealEngineUWP
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514dafde67f930bf681a49befdbcd93e7d64fc14
UnrealEngineUWP
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Engine
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VulkanShaderFormat
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carl lloyd
9b6d231e68
Enabling DXC on Vulkan Mobile
...
#rb Lukas.Hermanns [CL 16346836 by carl lloyd in ue5-main branch]
2021-05-17 05:59:00 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Tessellation Removal: Removing RHI Hull/Domain shader types and enums.
2021-04-20 17:00:25 -04:00
VulkanBackend.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
VulkanGlslangBridge.cpp
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
VulkanShaderCompiler.cpp
Enabling DXC on Vulkan Mobile
2021-05-17 05:59:00 -04:00
VulkanShaderFormat.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
VulkanShaderFormat.h
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00