This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
514dafde67f930bf681a49befdbcd93e7d64fc14
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
TraceAnalysis
History
Martin Ridgers
4bf9cfa79a
Call select() on a socket before making a blocking call to recv(). Calls to recv() that are waiting for data may not return even if the socket is closed. This can result in a technical hang where Insights waits on Trace waiting on a socket that was closed. This way we only call recv() when we know there is data to read, and the select()+timeout combo correctly detects to the close().
...
#rb Catalin.Dragoiu #rnx [CL 16364807 by Martin Ridgers in ue5-main branch]
2021-05-18 04:24:57 -04:00
..
Private
Call select() on a socket before making a blocking call to recv(). Calls to recv() that are waiting for data may not return even if the socket is closed. This can result in a technical hang where Insights waits on Trace waiting on a socket that was closed. This way we only call recv() when we know there is data to read, and the select()+timeout combo correctly detects to the close().
2021-05-18 04:24:57 -04:00
Public
/Trace
Added a EventData.GetSize() method to report the size in bytes of a traced event to the curious.
2021-04-26 03:35:01 -04:00
TraceAnalysis.Build.cs
Moved ASIO defines to the correct .Build.cs script.
2020-02-07 08:41:38 -05:00