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514dafde67f930bf681a49befdbcd93e7d64fc14
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis
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Martin Ridgers 4bf9cfa79a Call select() on a socket before making a blocking call to recv(). Calls to recv() that are waiting for data may not return even if the socket is closed. This can result in a technical hang where Insights waits on Trace waiting on a socket that was closed. This way we only call recv() when we know there is data to read, and the select()+timeout combo correctly detects to the close().
#rb Catalin.Dragoiu
#rnx

[CL 16364807 by Martin Ridgers in ue5-main branch]
2021-05-18 04:24:57 -04:00
..
Private
Call select() on a socket before making a blocking call to recv(). Calls to recv() that are waiting for data may not return even if the socket is closed. This can result in a technical hang where Insights waits on Trace waiting on a socket that was closed. This way we only call recv() when we know there is data to read, and the select()+timeout combo correctly detects to the close().
2021-05-18 04:24:57 -04:00
Public/Trace
Added a EventData.GetSize() method to report the size in bytes of a traced event to the curious.
2021-04-26 03:35:01 -04:00
TraceAnalysis.Build.cs
Moved ASIO defines to the correct .Build.cs script.
2020-02-07 08:41:38 -05:00
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