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514dafde67f930bf681a49befdbcd93e7d64fc14
UnrealEngineUWP/Engine/Source/Developer/TextureFormat/Public
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Zousar Shaker 479de11b0f Fix non-unity compile issue in TextureFormatManager
#rb none

[CL 16354268 by Zousar Shaker in ue5-main branch]
2021-05-17 12:31:39 -04:00
..
Interfaces
Add the ability to export texture build actions for use when testing the standalone texture build workers.
2021-05-13 16:15:45 -04:00
ChildTextureFormat.h
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
TextureFormatManager.h
Fix non-unity compile issue in TextureFormatManager
2021-05-17 12:31:39 -04:00
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