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UnrealEngineUWP
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514dafde67f930bf681a49befdbcd93e7d64fc14
UnrealEngineUWP
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Engine
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MeshMergeUtilities
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Private
History
aurel cordonnier
4c1f424cec
no unity fixes
...
#rb jeanfrancois.dube [CL 16389788 by aurel cordonnier in ue5-main branch]
2021-05-19 14:05:12 -04:00
..
MeshMergeDataTracker.cpp
Double math ambiguity Engine fixes
2021-01-04 07:59:22 -04:00
MeshMergeHelpers.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshMergeHelpers.h
Optimized proxy mesh generation
2021-03-10 15:46:29 -04:00
MeshMergeModule.cpp
Static Mesh Asset Editor Style Updates
2020-10-14 13:29:31 -04:00
MeshMergeUtilities.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshMergeUtilities.h
no unity fixes
2021-05-19 14:05:12 -04:00
ProxyGenerationProcessor.cpp
Added Nanite Proxy Percent option to MeshMergeSettings / MeshProxySettings
2021-05-04 21:13:05 -04:00
ProxyGenerationProcessor.h
…
ProxyMaterialUtilities.h
Allow the creation of virtual textures when baking HLODs
2021-04-07 22:20:44 -04:00
SkeletalMeshAdapter.cpp
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
StaticMeshAdapter.cpp
Deprecate some directly accessible fields in UStaticMesh
2020-10-28 22:08:44 -04:00
StaticMeshComponentAdapter.cpp
Deprecate some directly accessible fields in UStaticMesh
2020-10-28 22:08:44 -04:00