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511af0caa762f242ef870d3ae3cf1c474b4bc100
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool
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Richard.Fawcett 67ba2e5ab8 [INTEGRATE] Change 2684351 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 06:31
Change patch generation process to only reuse files referenced by manifests newer than a certain age.

[CL 2684371 by Richard Fawcett in Main branch]
2015-09-09 06:49:20 -04:00
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[INTEGRATE] Change 2684351 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 06:31
2015-09-09 06:49:20 -04:00
BuildPatchTool.Automation.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
BuildPatchTool.Build.cs
Fixed BuildPatchTool warnings caused by missing module dependencies
2015-05-28 11:08:54 -04:00
BuildPatchTool.Target.cs
Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
2015-04-02 11:09:01 -04:00
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