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1) Ability to specify buffer size with FileNodeWriter methods CreateAsync and AppendAsync. 2) Ability to copy a FileNode tree directly into a stream without creating the nodes themselves. 3) When reading data, avoid creating byte[]s for the cache if the cache is not enabled. 4) Reduced default read size from 15MB to 1MB when caching isn't enabled 5) New ReadNodeAsync method that invokes a callback with the data instead of creating the node instance. 6) TreeWriter uses the current packet's full memory buffer size to detect the need to resize indead of the max packat size. 7) New bundle test for the streaming of FileNodes directly to a stream. #rb ben.marsh #preflight 64394d6d8901e5ef9811680f [CL 25039272 by Tim Smith in ue5-main branch]