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Before: 3548 unity files Total CPU Time: 47343.578125 s Total time in Parallel executor: 494.60 seconds After: 3445 unity files Total CPU Time: 46044.671875 s Total time in Parallel executor: 468.51 seconds #jira #preflight 63336159b20e73a098b7f24f [CL 22218213 by bryan sefcik in ue5-main branch]
16 lines
395 B
C++
16 lines
395 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeTaskBase.h"
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#include "CoreMinimal.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeTaskBase)
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#if WITH_GAMEPLAY_DEBUGGER
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void FStateTreeTaskBase::AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const
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{
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DebugString += FString::Printf(TEXT("[%s]\n"), *Name.ToString());
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}
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#endif
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