Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Conditions/StateTreeObjectConditions.cpp
bryan sefcik 50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00

46 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Conditions/StateTreeObjectConditions.h"
#include "StateTreeExecutionContext.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeObjectConditions)
#define LOCTEXT_NAMESPACE "StateTreeEditor"
//----------------------------------------------------------------------//
// FStateTreeCondition_ObjectIsValid
//----------------------------------------------------------------------//
bool FStateTreeObjectIsValidCondition::TestCondition(FStateTreeExecutionContext& Context) const
{
const InstanceDataType& InstanceData = Context.GetInstanceData<InstanceDataType>(*this);
const bool bResult = IsValid(InstanceData.Object);
return bResult ^ bInvert;
}
//----------------------------------------------------------------------//
// FStateTreeCondition_ObjectEquals
//----------------------------------------------------------------------//
bool FStateTreeObjectEqualsCondition::TestCondition(FStateTreeExecutionContext& Context) const
{
const InstanceDataType& InstanceData = Context.GetInstanceData<InstanceDataType>(*this);
const bool bResult = InstanceData.Left == InstanceData.Right;
return bResult ^ bInvert;
}
//----------------------------------------------------------------------//
// FStateTreeCondition_ObjectIsChildOfClass
//----------------------------------------------------------------------//
bool FStateTreeObjectIsChildOfClassCondition::TestCondition(FStateTreeExecutionContext& Context) const
{
const InstanceDataType& InstanceData = Context.GetInstanceData<InstanceDataType>(*this);
const bool bResult = InstanceData.Object && InstanceData.Class
&& InstanceData.Object->GetClass()->IsChildOf(InstanceData.Class);
return bResult ^ bInvert;
}
#undef LOCTEXT_NAMESPACE