Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/ViewModel/MVVMViewModelBlueprint.cpp
bryan sefcik 50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00

53 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ViewModel/MVVMViewModelBlueprint.h"
#include "ViewModel/MVVMViewModelBlueprintCompiler.h"
#include "ViewModel/MVVMViewModelBlueprintGeneratedClass.h"
#include "Kismet2/CompilerResultsLog.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMViewModelBlueprint)
TSharedPtr<FKismetCompilerContext> UMVVMViewModelBlueprint::GetCompilerForViewModelBlueprint(UBlueprint* BP, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompileOptions)
{
return TSharedPtr<FKismetCompilerContext>(new UE::MVVM::FViewModelBlueprintCompilerContext(CastChecked<UMVVMViewModelBlueprint>(BP), InMessageLog, InCompileOptions));
}
UMVVMViewModelBlueprintGeneratedClass* UMVVMViewModelBlueprint::GetViewModelBlueprintGeneratedClass() const
{
return Cast<UMVVMViewModelBlueprintGeneratedClass>(*GeneratedClass);
}
UMVVMViewModelBlueprintGeneratedClass* UMVVMViewModelBlueprint::GetViewModelBlueprintSkeletonClass() const
{
return Cast<UMVVMViewModelBlueprintGeneratedClass>(*SkeletonGeneratedClass);
}
bool UMVVMViewModelBlueprint::SupportsMacros() const
{
return false;
}
bool UMVVMViewModelBlueprint::SupportsEventGraphs() const
{
return false;
}
bool UMVVMViewModelBlueprint::SupportsDelegates() const
{
return false;
}
bool UMVVMViewModelBlueprint::SupportsAnimLayers() const
{
return false;
}