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Before: 3548 unity files Total CPU Time: 47343.578125 s Total time in Parallel executor: 494.60 seconds After: 3445 unity files Total CPU Time: 46044.671875 s Total time in Parallel executor: 468.51 seconds #jira #preflight 63336159b20e73a098b7f24f [CL 22218213 by bryan sefcik in ue5-main branch]
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BaseTools/SingleSelectionMeshEditingTool.h"
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#include "Engine/World.h"
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#include "TargetInterfaces/MaterialProvider.h"
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#include "TargetInterfaces/MeshDescriptionCommitter.h"
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#include "TargetInterfaces/MeshDescriptionProvider.h"
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#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
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#include "ToolTargetManager.h"
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#include "Selection/StoredMeshSelectionUtil.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(SingleSelectionMeshEditingTool)
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/*
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* ToolBuilder
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*/
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const FToolTargetTypeRequirements& USingleSelectionMeshEditingToolBuilder::GetTargetRequirements() const
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{
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static FToolTargetTypeRequirements TypeRequirements({
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UMaterialProvider::StaticClass(),
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UMeshDescriptionCommitter::StaticClass(),
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UMeshDescriptionProvider::StaticClass(),
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UPrimitiveComponentBackedTarget::StaticClass()
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});
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return TypeRequirements;
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}
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bool USingleSelectionMeshEditingToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
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{
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return SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements()) == 1;
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}
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UInteractiveTool* USingleSelectionMeshEditingToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
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{
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USingleSelectionMeshEditingTool* NewTool = CreateNewTool(SceneState);
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InitializeNewTool(NewTool, SceneState);
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return NewTool;
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}
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void USingleSelectionMeshEditingToolBuilder::InitializeNewTool(USingleSelectionMeshEditingTool* NewTool, const FToolBuilderState& SceneState) const
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{
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UToolTarget* Target = SceneState.TargetManager->BuildFirstSelectedTargetable(SceneState, GetTargetRequirements());
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check(Target);
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NewTool->SetTarget(Target);
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NewTool->SetWorld(SceneState.World);
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if (WantsInputSelectionIfAvailable())
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{
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const UPersistentMeshSelection* InputSelection = UE::Geometry::GetCurrentToolInputSelection(SceneState, Target);
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if (InputSelection != nullptr)
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{
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NewTool->SetInputSelection(InputSelection);
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}
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}
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}
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void USingleSelectionMeshEditingTool::Shutdown(EToolShutdownType ShutdownType)
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{
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OnShutdown(ShutdownType);
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TargetWorld = nullptr;
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}
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void USingleSelectionMeshEditingTool::OnShutdown(EToolShutdownType ShutdownType)
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{
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}
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void USingleSelectionMeshEditingTool::SetWorld(UWorld* World)
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{
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TargetWorld = World;
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}
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UWorld* USingleSelectionMeshEditingTool::GetTargetWorld()
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{
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return TargetWorld.Get();
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}
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