Files
UnrealEngineUWP/Engine/Source/Runtime/VectorVM
Simon Tovey cdbff82b3d Skeletal mesh improvements / additions
? Adding object version header for Dev-Niagara stream. Used to modify skeletal mesh data.
? Modified DataInterface outputs to be optional using a change to the register handler so it writes to a dummy value when the value is optonal.
? Refactored API so a single function can now output Position, Velocity and NBT data in any combination.
? Adding compile error and info when a DI function does not match a calling node. Allows DI APIs to be reworked safely. Though you do need to trigger a recompile when any API is changed.
? Refactored Triangle sampling functions to own cpp
? Vertex Sampling functions in own cpp
? Bone + Socket sampling functions in own cpp. (Experimental skeleton sampling in another shelf, left out of code for now)
? Made SkinOnTheFly the default for skinning mode.

#rb Shaun.Kime

[CL 4279177 by Simon Tovey in Dev-Niagara branch]
2018-08-13 09:55:45 -04:00
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