Files
UnrealEngineUWP/Engine/Source/Developer/Settings/Settings.Build.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

30 lines
509 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Settings : ModuleRules
{
public Settings(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
});
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/Settings/Private",
});
PrecompileForTargets = PrecompileTargetsType.Any;
}
}