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50a0e0e61ba322fde065af2a238fc79db7f7b467
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder
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Alexis Matte 0db4c44cbf Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order.
#rb none
#jira UE-64028

[CL 4366690 by Alexis Matte in Dev-Editor branch]
2018-09-14 13:26:30 -04:00
..
Private
Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order.
2018-09-14 13:26:30 -04:00
Public
PR #4726: Update copyright notices to 2018. (Contributed by projectgheist)
2018-05-14 07:48:19 -04:00
MeshBuilder.Build.cs
Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.
2018-07-31 05:49:40 -04:00
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