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UnrealEngineUWP/Engine/Source/Developer/DeviceManager/Private/Models/DeviceDetailsFeature.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

31 lines
649 B
C

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/UnrealString.h"
/**
* Implements a view model for the device feature list.
*/
struct FDeviceDetailsFeature
{
/** The name of the feature. */
FString FeatureName;
/** Whether the feature is available. */
bool Available;
/**
* Create and initialize a new instance.
*
* @param InFeatureName The name of the feature.
* @param InAvailable Whether the feature is available.
*/
FDeviceDetailsFeature(const FString& InFeatureName, bool InAvailable)
: FeatureName(InFeatureName)
, Available(InAvailable)
{ }
};