Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationTargetSetDetailCustomization.cpp
Andrew Grant 505e2440b1 Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @ 2904087)
==========================
MAJOR FEATURES + CHANGES
==========================

#lockdown Nick.Penwarden

Change 2903938 on 2016/03/10 by Frank.Gigliotti

	Added an instance ID to FAnimMontageInstance

	#CodeReview Laurent.Delayen
	#RB Laurent.Delayen
	#Tests PIE

Change 2903745 on 2016/03/10 by Wes.Hunt

	Update Oodle TPS
	#rb none
	#tests none
	#codereview:john.pollard

Change 2903689 on 2016/03/10 by Uriel.Doyon

	New "LogHeroMaterials" console command, displaying the current state of materials and  textures on the character hero.
	#rb marcus.wasmer
	#codereview marcus.wassmer
	#tests editor, playing PC games, trying the new command

Change 2903669 on 2016/03/10 by Aaron.McLeran

	OR-17180 Make stat soundcues and stat soundwaves NOT display zero volume sounds

	- Change only effects debug stat commands for audio guys

	#rb none
	#tests played paragon with new debug stat commands, confirms doesn't show zero-volume sounds

Change 2903625 on 2016/03/10 by John.Pollard

	XB1 Oodle SDK

	#rb none
	#tests none
	#codereview Jeff.Campeau

Change 2903577 on 2016/03/10 by Ben.Marsh

	Remaking latest build scripts from //UE4/Main @ 2900980.

Change 2903560 on 2016/03/10 by Ben.Marsh

	Initial version of BuildGraph scripts - used to create build processes in UE4 which can be run locally or in parallel across a build farm (assuming synchronization and resource allocation implemented by a separate system). Intended to supersede GUBP.

	Build graphs are declared using an XML script using syntax similar to MSBuild, ANT or NAnt, and consist of the following components:

	* Tasks: Building blocks which can be executed as part of the build process. Many predefined tasks are provided (<Cook>, <Compile>, <Copy>, <Stage>, <Log>, <PakFile>, etc...), and additional tasks may be added be declaring classes derived from AutomationTool.CustomTask in other UAT modules.
	* Nodes: A named sequence of tasks which is executed to produce outputs. Nodes may have input dependencies on other nodes before they can be executed. Declared with the <Node> element in scripts.
	* Agent Groups: A set of nodes nodes which is executed on the same machine if running as part of a build system. Has no effect when building locally. Declared with the <Group> element in scripts.
	* Triggers: Container for groups which should only be executed when explicitly triggered (using the -Trigger=<Name> or -SkipTriggers command line argument). Declared with the <Trigger> element in scripts.
	* Notifiers: Specifies email recipients for failures in one or more nodes, whether they should receive notifications on warnings, and so on.

	Properties can be passed in to a script on the command line, or set procedurally with the <Property Name="Foo" Value="Bar"/> syntax. Properties referenced with the $(Property Name) notation are valid within all strings, and will be expanded as macros when the script is read. If a property name is not set explicitly, it defaults to the contents of an environment variable with the same name.

	Local properties, which only affect the scope of the containing XML element (node, group, etc...) are declared with the <Local Name="Foo" Value="Bar"/> element, and will override a similarly named global property for the local property's scope.

	Any elements can be conditionally defined via the "If" attribute, and are largely identical to MSBuild conditions. Literals in conditions may be quoted with single (') or double (") quotes, or an unquoted sequence of letters, digits and underscore characters. All literals are considered identical regardless of how they are declared, and are considered case-insensitive for comparisons (so true equals 'True', equals "TRUE"). Available operators are "==", "!=", "And", "Or", "!", "(...)", "Exists(...)" and "HasTrailingSlash(...)". A full grammar is written up in Condition.cs.

	File manipulation is done using wildcards and tags. Any attribute that accepts a list of files may consist of: a Perforce-style wildcard (matching any number of "...", "*" and "?" patterns in any location), a full path name, or a reference to a tagged collection of files, denoted by prefixing with a '#' character. Files may be added to a tag set using the <Tag> Task, which also allows performing set union/difference style operations. Each node can declare multiple outputs in the form of a list of named tags, which other nodes can then depend on.

	Build graphs may be executed in parallel as part build system. To do so, the initial graph configuration is generated by running with the -Export=<Filename> argument (producing a JSON file listing the nodes and dependencies to execute). Each participating agent should be synced to the same changelist, and UAT should be re-run with the appropriate -Node=<Name> argument. Outputs from different nodes are transferred between agents via shared storage, typically a network share, the path to which can be specified on the command line using the -SharedStorageDir=<Path> argument. Note that the allocation of machines, and coordination between them, is assumed to be managed by an external system.

	A schema for the known set of tasks can be generated by running UAT with the "-Schema=<FileName>" option. Generating a schema and referencing it from a BuildGraph script allows Visual Studio to validate and auto-complete elements as you type.

	#rb none
	#codereview Marc.Audy, Wes.Hunt, Matthew.Griffin, Richard.Fawcett
	#tests local only so far, but not part of any build process yet

Change 2903539 on 2016/03/10 by John.Pollard

	Improve replay playback debugging of character movement

	#rb none
	#tests replays

Change 2903526 on 2016/03/10 by Ben.Marsh

	Remake changes from //UE4/Main without integration history, to add support for BuildGraph tasks.

	#rb none
	#tests none

Change 2903512 on 2016/03/10 by Dan.Youhon

	Modify minimum Duration values for JumpForce and MoveToForce ability tasks so that having minimum Duration values doesn't trigger check()s

	#rb None
	#tests Compiles

Change 2903474 on 2016/03/10 by Marc.Audy

	Fix crash if ChildActor is null
	#rb None
	#tests None

Change 2903314 on 2016/03/10 by Marc.Audy

	Fix ParentComponent not being persisted and fixup content that was saved in the window it was broken
	#rb James.Golding
	#tests Selection of child actors works as expected
	#jira UE-28201

Change 2903298 on 2016/03/10 by Simon.Tovey

	Disabling the trails optimization.

	#tests none
	#rb none

	#codereview Olaf.Piesche

Change 2903124 on 2016/03/10 by Robert.Manuszewski

	Small refactor to pak signing to help with exe protection

	#rb none
	#tests none

[CL 2907678 by Andrew Grant in Main branch]
2016-03-13 18:53:13 -04:00

838 lines
37 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "LocalizationDashboardPrivatePCH.h"
#include "LocalizationTargetSetDetailCustomization.h"
#include "DetailLayoutBuilder.h"
#include "LocalizationSettings.h"
#include "LocalizationTargetTypes.h"
#include "DetailWidgetRow.h"
#include "SLocalizationDashboardTargetRow.h"
#include "DetailCategoryBuilder.h"
#include "IDetailsView.h"
#include "LocalizationCommandletTasks.h"
#include "ObjectEditorUtils.h"
#include "ILocalizationServiceProvider.h"
#include "ILocalizationServiceModule.h"
#include "ILocalizationDashboardModule.h"
#define LOCTEXT_NAMESPACE "LocalizationDashboard"
FLocalizationTargetSetDetailCustomization::FLocalizationTargetSetDetailCustomization()
: DetailLayoutBuilder(nullptr)
, ServiceProviderCategoryBuilder(nullptr)
, NewEntryIndexToBeInitialized(INDEX_NONE)
{
TArray<ILocalizationServiceProvider*> ActualProviders = ILocalizationDashboardModule::Get().GetLocalizationServiceProviders();
for (ILocalizationServiceProvider* ActualProvider : ActualProviders)
{
TSharedPtr<FLocalizationServiceProviderWrapper> Provider = MakeShareable(new FLocalizationServiceProviderWrapper(ActualProvider));
Providers.Add(Provider);
}
}
class FindProviderPredicate
{
public:
FindProviderPredicate(ILocalizationServiceProvider* const InActualProvider)
: ActualProvider(InActualProvider)
{
}
bool operator()(const TSharedPtr<FLocalizationServiceProviderWrapper>& Provider)
{
return Provider->Provider == ActualProvider;
}
private:
ILocalizationServiceProvider* ActualProvider;
};
namespace
{
class FLocalizationDashboardCommands : public TCommands<FLocalizationDashboardCommands>
{
public:
FLocalizationDashboardCommands()
: TCommands<FLocalizationDashboardCommands>("LocalizationDashboard", NSLOCTEXT("Contexts", "LocalizationDashboard", "Localization Dashboard"), NAME_None, FEditorStyle::GetStyleSetName())
{
}
TSharedPtr<FUICommandInfo> GatherTextAllTargets;
TSharedPtr<FUICommandInfo> ImportTextAllTargets;
TSharedPtr<FUICommandInfo> ExportTextAllTargets;
TSharedPtr<FUICommandInfo> ImportDialogueScriptAllTargets;
TSharedPtr<FUICommandInfo> ExportDialogueScriptAllTargets;
TSharedPtr<FUICommandInfo> ImportDialogueAllTargets;
TSharedPtr<FUICommandInfo> CountWordsForAllTargets;
TSharedPtr<FUICommandInfo> CompileTextAllTargets;
/** Initialize commands */
virtual void RegisterCommands() override;
};
void FLocalizationDashboardCommands::RegisterCommands()
{
UI_COMMAND(GatherTextAllTargets, "Gather Text", "Gather text for all targets in the project.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ImportTextAllTargets, "Import Text", "Import translations for all cultures of all targets in the project.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ExportTextAllTargets, "Export Text", "Export translations for all cultures of all targets in the project.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ImportDialogueScriptAllTargets, "Import Script", "Import dialogue scripts for all cultures of all targets in the project.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ExportDialogueScriptAllTargets, "Export Script", "Export dialogue scripts for all cultures of all targets in the project.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ImportDialogueAllTargets, "Import Dialogue", "Import dialogue WAV files for all cultures of all targets in the project.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(CountWordsForAllTargets, "Count Words", "Count translations for all targets in the project.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(CompileTextAllTargets, "Compile Text", "Compile translations for all targets in the project.", EUserInterfaceActionType::Button, FInputChord());
}
}
void FLocalizationTargetSetDetailCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
DetailLayoutBuilder = &DetailBuilder;
{
TArray< TWeakObjectPtr<UObject> > ObjectsBeingCustomized;
DetailLayoutBuilder->GetObjectsBeingCustomized(ObjectsBeingCustomized);
TargetSet = CastChecked<ULocalizationTargetSet>(ObjectsBeingCustomized.Top().Get());
}
{
const ILocalizationServiceProvider& LSP = ILocalizationServiceModule::Get().GetProvider();
TargetObjectsPropertyHandle = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(ULocalizationTargetSet,TargetObjects));
if (TargetObjectsPropertyHandle->IsValidHandle())
{
const FName CategoryName = FObjectEditorUtils::GetCategoryFName(TargetObjectsPropertyHandle->GetProperty());
IDetailCategoryBuilder& DetailCategoryBuilder = DetailBuilder.EditCategory(CategoryName);
TargetObjectsPropertyHandle->MarkHiddenByCustomization();
TargetsArrayPropertyHandle_OnNumElementsChanged = FSimpleDelegate::CreateSP(this, &FLocalizationTargetSetDetailCustomization::RebuildTargetsList);
TargetObjectsPropertyHandle->AsArray()->SetOnNumElementsChanged(TargetsArrayPropertyHandle_OnNumElementsChanged);
FLocalizationDashboardCommands::Register();
const TSharedRef< FUICommandList > CommandList = MakeShareable(new FUICommandList);
// Let the localization service extend this toolbar
TSharedRef<FExtender> LocalizationServiceExtender = MakeShareable(new FExtender);
if (TargetSet.IsValid() && ILocalizationServiceModule::Get().IsEnabled())
{
LSP.CustomizeTargetSetToolbar(LocalizationServiceExtender, TargetSet);
}
FToolBarBuilder ToolBarBuilder( CommandList, FMultiBoxCustomization::AllowCustomization("LocalizationDashboard"), LocalizationServiceExtender );
TAttribute<FText> GatherAllTargetsToolTipTextAttribute = TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateLambda([this]() -> FText
{
return CanGatherTextAllTargets() ? FLocalizationDashboardCommands::Get().GatherTextAllTargets->GetDescription() : LOCTEXT("GatherAllTargetsDisabledToolTip", "At least one target must have a native culture specified in order to gather.");
}));
CommandList->MapAction(FLocalizationDashboardCommands::Get().GatherTextAllTargets, FExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::GatherTextAllTargets), FCanExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CanGatherTextAllTargets));
ToolBarBuilder.AddToolBarButton(FLocalizationDashboardCommands::Get().GatherTextAllTargets, NAME_None, TAttribute<FText>(), GatherAllTargetsToolTipTextAttribute, FSlateIcon(FEditorStyle::GetStyleSetName(), "LocalizationDashboard.GatherTextAllTargets"));
CommandList->MapAction(FLocalizationDashboardCommands::Get().ImportTextAllTargets, FExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::ImportTextAllTargets), FCanExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CanImportTextAllTargets));
ToolBarBuilder.AddToolBarButton(FLocalizationDashboardCommands::Get().ImportTextAllTargets, NAME_None, TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "LocalizationDashboard.ImportTextAllTargetsAllCultures"));
CommandList->MapAction(FLocalizationDashboardCommands::Get().ExportTextAllTargets, FExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::ExportTextAllTargets), FCanExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CanExportTextAllTargets));
ToolBarBuilder.AddToolBarButton(FLocalizationDashboardCommands::Get().ExportTextAllTargets, NAME_None, TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "LocalizationDashboard.ExportTextAllTargetsAllCultures"));
CommandList->MapAction(FLocalizationDashboardCommands::Get().ImportDialogueScriptAllTargets, FExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::ImportDialogueScriptAllTargets), FCanExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CanImportDialogueScriptAllTargets));
ToolBarBuilder.AddToolBarButton(FLocalizationDashboardCommands::Get().ImportDialogueScriptAllTargets, NAME_None, TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "LocalizationDashboard.ImportDialogueScriptAllTargetsAllCultures"));
CommandList->MapAction(FLocalizationDashboardCommands::Get().ExportDialogueScriptAllTargets, FExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::ExportDialogueScriptAllTargets), FCanExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CanExportDialogueScriptAllTargets));
ToolBarBuilder.AddToolBarButton(FLocalizationDashboardCommands::Get().ExportDialogueScriptAllTargets, NAME_None, TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "LocalizationDashboard.ExportDialogueScriptAllTargetsAllCultures"));
CommandList->MapAction(FLocalizationDashboardCommands::Get().ImportDialogueAllTargets, FExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::ImportDialogueAllTargets), FCanExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CanImportDialogueAllTargets));
ToolBarBuilder.AddToolBarButton(FLocalizationDashboardCommands::Get().ImportDialogueAllTargets, NAME_None, TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "LocalizationDashboard.ImportDialogueAllTargetsAllCultures"));
CommandList->MapAction(FLocalizationDashboardCommands::Get().CountWordsForAllTargets, FExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CountWordsForAllTargets), FCanExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CanCountWordsForAllTargets));
ToolBarBuilder.AddToolBarButton(FLocalizationDashboardCommands::Get().CountWordsForAllTargets, NAME_None, TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "LocalizationDashboard.CountWordsForAllTargets"));
CommandList->MapAction(FLocalizationDashboardCommands::Get().CompileTextAllTargets, FExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CompileTextAllTargets), FCanExecuteAction::CreateSP(this, &FLocalizationTargetSetDetailCustomization::CanCompileTextAllTargets));
ToolBarBuilder.AddToolBarButton(FLocalizationDashboardCommands::Get().CompileTextAllTargets, NAME_None, TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "LocalizationDashboard.CompileTextAllTargetsAllCultures"));
if (ILocalizationServiceModule::Get().IsEnabled())
{
ToolBarBuilder.BeginSection("LocalizationService");
ToolBarBuilder.EndSection();
}
BuildTargetsList();
DetailCategoryBuilder.AddCustomRow(TargetObjectsPropertyHandle->GetPropertyDisplayName())
.WholeRowContent()
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
[
ToolBarBuilder.MakeWidget()
]
+SVerticalBox::Slot()
.AutoHeight()
[
SAssignNew(TargetsListView, SListView< TSharedPtr<IPropertyHandle> >)
.OnGenerateRow(this, &FLocalizationTargetSetDetailCustomization::OnGenerateRow)
.ListItemsSource(&TargetsList)
.SelectionMode(ESelectionMode::None)
.HeaderRow
(
SNew(SHeaderRow)
+SHeaderRow::Column("Target")
.DefaultLabel( LOCTEXT("TargetColumnLabel", "Target"))
.HAlignHeader(HAlign_Left)
.HAlignCell(HAlign_Left)
.VAlignCell(VAlign_Center)
+SHeaderRow::Column("Status")
.DefaultLabel( LOCTEXT("StatusColumnLabel", "Conflict Status"))
.HAlignHeader(HAlign_Center)
.HAlignCell(HAlign_Center)
.VAlignCell(VAlign_Center)
+SHeaderRow::Column("Cultures")
.DefaultLabel( LOCTEXT("CulturesColumnLabel", "Cultures"))
.HAlignHeader(HAlign_Fill)
.HAlignCell(HAlign_Fill)
.VAlignCell(VAlign_Center)
+SHeaderRow::Column("WordCount")
.DefaultLabel( LOCTEXT("WordCountColumnLabel", "Word Count"))
.HAlignHeader(HAlign_Center)
.HAlignCell(HAlign_Center)
.VAlignCell(VAlign_Center)
+SHeaderRow::Column("Actions")
.DefaultLabel( LOCTEXT("ActionsColumnLabel", "Actions"))
.HAlignHeader(HAlign_Center)
.HAlignCell(HAlign_Center)
.VAlignCell(VAlign_Center)
)
]
+SVerticalBox::Slot()
.AutoHeight()
.VAlign(VAlign_Center)
[
SNew(SButton)
.Text(LOCTEXT("AddNewTargetButtonLabel", "Add New Target"))
.OnClicked(this, &FLocalizationTargetSetDetailCustomization::OnNewTargetButtonClicked)
]
];
}
}
// Localization Service Provider
{
ServiceProviderCategoryBuilder = &DetailLayoutBuilder->EditCategory("ServiceProvider", LOCTEXT("LocalizationServiceProvider", "Localization Service Provider"), ECategoryPriority::Important);
FDetailWidgetRow& DetailWidgetRow = ServiceProviderCategoryBuilder->AddCustomRow(LOCTEXT("SelectedLocalizationServiceProvider", "Selected Localization Service Provider"));
int32 CurrentlySelectedProviderIndex = 0;
for (int ProviderIndex = 0; ProviderIndex < Providers.Num(); ++ProviderIndex)
{
FName CurrentlySelectedProviderName = ILocalizationServiceModule::Get().GetProvider().GetName();
if (Providers[ProviderIndex].IsValid() && Providers[ProviderIndex]->Provider && Providers[ProviderIndex]->Provider->GetName() == CurrentlySelectedProviderName)
{
CurrentlySelectedProviderIndex = ProviderIndex;
break;
}
}
DetailWidgetRow.NameContent()
[
SNew(STextBlock)
.Font(DetailLayoutBuilder->GetDetailFont())
.Text(LOCTEXT("LocalizationServiceProvider", "Localization Service Provider"))
];
DetailWidgetRow.ValueContent()
.MinDesiredWidth(TOptional<float>())
.MaxDesiredWidth(TOptional<float>())
[
SNew(SComboBox< TSharedPtr<FLocalizationServiceProviderWrapper>>)
.OptionsSource(&(Providers))
.OnSelectionChanged(this, &FLocalizationTargetSetDetailCustomization::ServiceProviderComboBox_OnSelectionChanged)
.OnGenerateWidget(this, &FLocalizationTargetSetDetailCustomization::ServiceProviderComboBox_OnGenerateWidget)
.InitiallySelectedItem(Providers[CurrentlySelectedProviderIndex])
.Content()
[
SNew(STextBlock)
.Font(DetailLayoutBuilder->GetDetailFont())
.Text_Lambda([]()
{
return ILocalizationServiceModule::Get().GetProvider().GetDisplayName();
})
]
];
const ILocalizationServiceProvider& LSP = ILocalizationServiceModule::Get().GetProvider();
if (ServiceProviderCategoryBuilder != nullptr)
{
LSP.CustomizeSettingsDetails(*ServiceProviderCategoryBuilder);
}
}
// Source Control
{
IDetailCategoryBuilder& SourceControlCategoryBuilder = DetailLayoutBuilder->EditCategory("SourceControl", LOCTEXT("SourceControl", "Source Control"), ECategoryPriority::Important);
// Enable Source Control
{
SourceControlCategoryBuilder.AddCustomRow(LOCTEXT("EnableSourceControl", "Enable Source Control"))
.NameContent()
[
SNew(STextBlock)
.Font(DetailLayoutBuilder->GetDetailFont())
.Text(LOCTEXT("EnableSourceControl", "Enable Source Control"))
.ToolTipText(LOCTEXT("EnableSourceControlToolTip", "Should we use source control when running the localization commandlets. This will optionally pass \"-EnableSCC\" to the commandlet."))
]
.ValueContent()
.MinDesiredWidth(TOptional<float>())
.MaxDesiredWidth(TOptional<float>())
[
SNew(SCheckBox)
.ToolTipText(LOCTEXT("EnableSourceControlToolTip", "Should we use source control when running the localization commandlets. This will optionally pass \"-EnableSCC\" to the commandlet."))
.IsEnabled_Lambda([]() -> bool
{
return FLocalizationSourceControlSettings::IsSourceControlAvailable();
})
.IsChecked_Lambda([]() -> ECheckBoxState
{
return FLocalizationSourceControlSettings::IsSourceControlEnabled() ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
})
.OnCheckStateChanged_Lambda([](ECheckBoxState InCheckState)
{
FLocalizationSourceControlSettings::SetSourceControlEnabled(InCheckState == ECheckBoxState::Checked);
})
];
}
// Enable Auto Submit
{
SourceControlCategoryBuilder.AddCustomRow(LOCTEXT("EnableSourceControlAutoSubmit", "Enable Auto Submit"))
.NameContent()
[
SNew(STextBlock)
.Font(DetailLayoutBuilder->GetDetailFont())
.Text(LOCTEXT("EnableSourceControlAutoSubmit", "Enable Auto Submit"))
.ToolTipText(LOCTEXT("EnableSourceControlAutoSubmitToolTip", "Should we automatically submit changed files after running the commandlet. This will optionally pass \"-DisableSCCSubmit\" to the commandlet."))
]
.ValueContent()
.MinDesiredWidth(TOptional<float>())
.MaxDesiredWidth(TOptional<float>())
[
SNew(SCheckBox)
.ToolTipText(LOCTEXT("EnableSourceControlAutoSubmitToolTip", "Should we automatically submit changed files after running the commandlet. This will optionally pass \"-DisableSCCSubmit\" to the commandlet."))
.IsEnabled_Lambda([]() -> bool
{
return FLocalizationSourceControlSettings::IsSourceControlAvailable();
})
.IsChecked_Lambda([]() -> ECheckBoxState
{
return FLocalizationSourceControlSettings::IsSourceControlAutoSubmitEnabled() ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
})
.OnCheckStateChanged_Lambda([](ECheckBoxState InCheckState)
{
FLocalizationSourceControlSettings::SetSourceControlAutoSubmitEnabled(InCheckState == ECheckBoxState::Checked);
})
];
}
}
}
void FLocalizationTargetSetDetailCustomization::BuildTargetsList()
{
const TSharedPtr<IPropertyHandleArray> TargetObjectsArrayPropertyHandle = TargetObjectsPropertyHandle->AsArray();
if (TargetObjectsArrayPropertyHandle.IsValid())
{
uint32 ElementCount = 0;
TargetObjectsArrayPropertyHandle->GetNumElements(ElementCount);
for (uint32 i = 0; i < ElementCount; ++i)
{
const TSharedPtr<IPropertyHandle> TargetObjectPropertyHandle = TargetObjectsArrayPropertyHandle->GetElement(i);
TargetsList.Add(TargetObjectPropertyHandle);
}
}
}
void FLocalizationTargetSetDetailCustomization::RebuildTargetsList()
{
const TSharedPtr<IPropertyHandleArray> TargetObjectsArrayPropertyHandle = TargetObjectsPropertyHandle->AsArray();
if (TargetObjectsArrayPropertyHandle.IsValid() && NewEntryIndexToBeInitialized != INDEX_NONE)
{
const TSharedPtr<IPropertyHandle> TargetObjectPropertyHandle = TargetObjectsArrayPropertyHandle->GetElement(NewEntryIndexToBeInitialized);
if (TargetObjectPropertyHandle.IsValid() && TargetObjectPropertyHandle->IsValidHandle())
{
ULocalizationTarget* const NewTarget = NewObject<ULocalizationTarget>(TargetSet.Get());
TArray<void*> RawData;
TargetObjectsPropertyHandle->AccessRawData(RawData);
void* RawDatum = RawData.Top();
TArray<ULocalizationTarget*>& TargetObjectsArray = *(reinterpret_cast< TArray<ULocalizationTarget*>* >(RawDatum));
FString NewTargetName = "NewTarget";
auto TargetNameIsIdentical = [&](ULocalizationTarget* Target) -> bool
{
return (Target != NewTarget) && Target && (Target->Settings.Name == NewTargetName);
};
for (uint32 i = 0; TargetObjectsArray.ContainsByPredicate(TargetNameIsIdentical); ++i)
{
NewTargetName = FString::Printf(TEXT("NewTarget%u"), i);
}
NewTarget->Settings.Name = NewTargetName;
const int32 NativeCultureIndex = NewTarget->Settings.SupportedCulturesStatistics.Add( FCultureStatistics(FInternationalization::Get().GetCurrentCulture()->GetName()) );
NewTarget->Settings.NativeCultureIndex = NativeCultureIndex;
const UObject* SetValue = NewTarget;
TargetObjectPropertyHandle->SetValue(SetValue);
NewEntryIndexToBeInitialized = INDEX_NONE;
}
}
TargetsList.Empty();
BuildTargetsList();
if (TargetsListView.IsValid())
{
TargetsListView->RequestListRefresh();
}
}
FText FLocalizationTargetSetDetailCustomization::GetCurrentServiceProviderDisplayName() const
{
const ILocalizationServiceProvider& LSP = ILocalizationServiceModule::Get().GetProvider();
return LSP.GetDisplayName();
}
TSharedRef<SWidget> FLocalizationTargetSetDetailCustomization::ServiceProviderComboBox_OnGenerateWidget(TSharedPtr<FLocalizationServiceProviderWrapper> LSPWrapper) const
{
ILocalizationServiceProvider* LSP = LSPWrapper.IsValid() ? LSPWrapper->Provider : nullptr;
return SNew(STextBlock)
.Text(LSP ? LSP->GetDisplayName() : LOCTEXT("NoServiceProviderName", "None"));
}
void FLocalizationTargetSetDetailCustomization::ServiceProviderComboBox_OnSelectionChanged(TSharedPtr<FLocalizationServiceProviderWrapper> LSPWrapper, ESelectInfo::Type SelectInfo)
{
ILocalizationServiceProvider* LSP = LSPWrapper.IsValid() ? LSPWrapper->Provider : nullptr;
FName ServiceProviderName = LSP ? LSP->GetName() : FName(TEXT("None"));
ILocalizationServiceModule::Get().SetProvider(ServiceProviderName);
if (LSP && ServiceProviderCategoryBuilder)
{
LSP->CustomizeSettingsDetails(*ServiceProviderCategoryBuilder);
}
DetailLayoutBuilder->ForceRefreshDetails();
}
bool FLocalizationTargetSetDetailCustomization::CanGatherTextAllTargets() const
{
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
// If any target can be gathered, then gathering all can be executed.
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0 && LocalizationTarget->Settings.SupportedCulturesStatistics.IsValidIndex(LocalizationTarget->Settings.NativeCultureIndex))
{
return true;
}
}
return false;
}
void FLocalizationTargetSetDetailCustomization::GatherTextAllTargets()
{
// Save unsaved packages.
const bool bPromptUserToSave = true;
const bool bSaveMapPackages = true;
const bool bSaveContentPackages = true;
const bool bFastSave = false;
const bool bNotifyNoPackagesSaved = false;
const bool bCanBeDeclined = true;
bool DidPackagesNeedSaving;
const bool WerePackagesSaved = FEditorFileUtils::SaveDirtyPackages(bPromptUserToSave, bSaveMapPackages, bSaveContentPackages, bFastSave, bNotifyNoPackagesSaved, bCanBeDeclined, &DidPackagesNeedSaving);
if (DidPackagesNeedSaving && !WerePackagesSaved)
{
// Give warning dialog.
const FText MessageText = NSLOCTEXT("LocalizationCultureActions", "UnsavedPackagesWarningDialogMessage", "There are unsaved changes. These changes may not be gathered from correctly.");
const FText TitleText = NSLOCTEXT("LocalizationCultureActions", "UnsavedPackagesWarningDialogTitle", "Unsaved Changes Before Gather");
switch(FMessageDialog::Open(EAppMsgType::OkCancel, MessageText, &TitleText))
{
case EAppReturnType::Cancel:
{
return;
}
break;
}
}
TArray<ULocalizationTarget*> TargetObjectsToProcess;
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0)
{
TargetObjectsToProcess.Add(LocalizationTarget);
}
}
// Execute gather.
const TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(DetailLayoutBuilder->GetDetailsView().AsShared());
LocalizationCommandletTasks::GatherTextForTargets(ParentWindow.ToSharedRef(), TargetObjectsToProcess);
for (ULocalizationTarget* const LocalizationTarget : TargetObjectsToProcess)
{
UpdateTargetFromReports(LocalizationTarget);
}
}
bool FLocalizationTargetSetDetailCustomization::CanImportTextAllTargets() const
{
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
// If any target can be imported, then importing all can be executed.
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0 && LocalizationTarget->Settings.SupportedCulturesStatistics.IsValidIndex(LocalizationTarget->Settings.NativeCultureIndex))
{
return true;
}
}
return false;
}
void FLocalizationTargetSetDetailCustomization::ImportTextAllTargets()
{
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
if (DesktopPlatform)
{
void* ParentWindowWindowHandle = NULL;
const TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(DetailLayoutBuilder->GetDetailsView().AsShared());
if (ParentWindow.IsValid() && ParentWindow->GetNativeWindow().IsValid())
{
ParentWindowWindowHandle = ParentWindow->GetNativeWindow()->GetOSWindowHandle();
}
const FString DefaultPath = FPaths::ConvertRelativePathToFull(FPaths::GameContentDir() / TEXT("Localization"));
// Prompt the user for the directory
FString OutputDirectory;
if (DesktopPlatform->OpenDirectoryDialog(ParentWindowWindowHandle, LOCTEXT("ImportAllTranslationsDialogTitle", "Import All Translations from Directory").ToString(), DefaultPath, OutputDirectory))
{
TArray<ULocalizationTarget*> TargetObjectsToProcess;
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0)
{
TargetObjectsToProcess.Add(LocalizationTarget);
}
}
LocalizationCommandletTasks::ImportTextForTargets(ParentWindow.ToSharedRef(), TargetObjectsToProcess, TOptional<FString>(OutputDirectory));
for (ULocalizationTarget* const LocalizationTarget : TargetObjectsToProcess)
{
UpdateTargetFromReports(LocalizationTarget);
}
}
}
}
bool FLocalizationTargetSetDetailCustomization::CanExportTextAllTargets() const
{
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
// If any target can be exported, then exporting all can be executed.
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0 && LocalizationTarget->Settings.SupportedCulturesStatistics.IsValidIndex(LocalizationTarget->Settings.NativeCultureIndex))
{
return true;
}
}
return false;
}
void FLocalizationTargetSetDetailCustomization::ExportTextAllTargets()
{
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
if (DesktopPlatform)
{
void* ParentWindowWindowHandle = NULL;
const TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(DetailLayoutBuilder->GetDetailsView().AsShared());
if (ParentWindow.IsValid() && ParentWindow->GetNativeWindow().IsValid())
{
ParentWindowWindowHandle = ParentWindow->GetNativeWindow()->GetOSWindowHandle();
}
const FString DefaultPath = FPaths::ConvertRelativePathToFull(FPaths::GameContentDir() / TEXT("Localization"));
// Prompt the user for the directory
FString OutputDirectory;
if (DesktopPlatform->OpenDirectoryDialog(ParentWindowWindowHandle, LOCTEXT("ExportAllTranslationsDialogTitle", "Export All Translations to Directory").ToString(), DefaultPath, OutputDirectory))
{
TArray<ULocalizationTarget*> TargetObjectsToProcess;
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0)
{
TargetObjectsToProcess.Add(LocalizationTarget);
}
}
LocalizationCommandletTasks::ExportTextForTargets(ParentWindow.ToSharedRef(), TargetObjectsToProcess, TOptional<FString>(OutputDirectory));
}
}
}
bool FLocalizationTargetSetDetailCustomization::CanImportDialogueScriptAllTargets() const
{
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
// If any target can be imported, then importing dialogue can be executed.
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0 && LocalizationTarget->Settings.SupportedCulturesStatistics.IsValidIndex(LocalizationTarget->Settings.NativeCultureIndex))
{
return true;
}
}
return false;
}
void FLocalizationTargetSetDetailCustomization::ImportDialogueScriptAllTargets()
{
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
if (DesktopPlatform)
{
void* ParentWindowWindowHandle = NULL;
const TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(DetailLayoutBuilder->GetDetailsView().AsShared());
if (ParentWindow.IsValid() && ParentWindow->GetNativeWindow().IsValid())
{
ParentWindowWindowHandle = ParentWindow->GetNativeWindow()->GetOSWindowHandle();
}
const FString DefaultPath = FPaths::ConvertRelativePathToFull(FPaths::GameContentDir() / TEXT("Localization"));
// Prompt the user for the directory
FString OutputDirectory;
if (DesktopPlatform->OpenDirectoryDialog(ParentWindowWindowHandle, LOCTEXT("ImportAllDialogueScriptsDialogTitle", "Import All Dialogue Scripts from Directory").ToString(), DefaultPath, OutputDirectory))
{
TArray<ULocalizationTarget*> TargetObjectsToProcess;
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0)
{
TargetObjectsToProcess.Add(LocalizationTarget);
}
}
LocalizationCommandletTasks::ImportDialogueScriptForTargets(ParentWindow.ToSharedRef(), TargetObjectsToProcess, TOptional<FString>(OutputDirectory));
for (ULocalizationTarget* const LocalizationTarget : TargetObjectsToProcess)
{
UpdateTargetFromReports(LocalizationTarget);
}
}
}
}
bool FLocalizationTargetSetDetailCustomization::CanExportDialogueScriptAllTargets() const
{
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
// If any target can be exported, then exporting dialogue can be executed.
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0 && LocalizationTarget->Settings.SupportedCulturesStatistics.IsValidIndex(LocalizationTarget->Settings.NativeCultureIndex))
{
return true;
}
}
return false;
}
void FLocalizationTargetSetDetailCustomization::ExportDialogueScriptAllTargets()
{
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
if (DesktopPlatform)
{
void* ParentWindowWindowHandle = NULL;
const TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(DetailLayoutBuilder->GetDetailsView().AsShared());
if (ParentWindow.IsValid() && ParentWindow->GetNativeWindow().IsValid())
{
ParentWindowWindowHandle = ParentWindow->GetNativeWindow()->GetOSWindowHandle();
}
const FString DefaultPath = FPaths::ConvertRelativePathToFull(FPaths::GameContentDir() / TEXT("Localization"));
// Prompt the user for the directory
FString OutputDirectory;
if (DesktopPlatform->OpenDirectoryDialog(ParentWindowWindowHandle, LOCTEXT("ExportAllDialogueScriptsDialogTitle", "Export All Dialogue Scripts to Directory").ToString(), DefaultPath, OutputDirectory))
{
TArray<ULocalizationTarget*> TargetObjectsToProcess;
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0)
{
TargetObjectsToProcess.Add(LocalizationTarget);
}
}
LocalizationCommandletTasks::ExportDialogueScriptForTargets(ParentWindow.ToSharedRef(), TargetObjectsToProcess, TOptional<FString>(OutputDirectory));
}
}
}
bool FLocalizationTargetSetDetailCustomization::CanImportDialogueAllTargets() const
{
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
// If any target can be imported, then importing dialogue can be executed.
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0 && LocalizationTarget->Settings.SupportedCulturesStatistics.IsValidIndex(LocalizationTarget->Settings.NativeCultureIndex))
{
return true;
}
}
return false;
}
void FLocalizationTargetSetDetailCustomization::ImportDialogueAllTargets()
{
TArray<ULocalizationTarget*> TargetObjectsToProcess;
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0)
{
TargetObjectsToProcess.Add(LocalizationTarget);
}
}
// Warn about potentially loaded audio assets
if (!LocalizationCommandletTasks::ReportLoadedAudioAssets(TargetObjectsToProcess))
{
return;
}
// Execute import dialogue.
const TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(DetailLayoutBuilder->GetDetailsView().AsShared());
LocalizationCommandletTasks::ImportDialogueForTargets(ParentWindow.ToSharedRef(), TargetObjectsToProcess);
}
bool FLocalizationTargetSetDetailCustomization::CanCountWordsForAllTargets() const
{
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
// If any target can be imported, then counting words for all can be executed.
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0 && LocalizationTarget->Settings.SupportedCulturesStatistics.IsValidIndex(LocalizationTarget->Settings.NativeCultureIndex))
{
return true;
}
}
return false;
}
void FLocalizationTargetSetDetailCustomization::CountWordsForAllTargets()
{
TArray<ULocalizationTarget*> TargetObjectsToProcess;
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0)
{
TargetObjectsToProcess.Add(LocalizationTarget);
}
}
// Execute compile.
const TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(DetailLayoutBuilder->GetDetailsView().AsShared());
LocalizationCommandletTasks::GenerateWordCountReportsForTargets(ParentWindow.ToSharedRef(), TargetObjectsToProcess);
}
bool FLocalizationTargetSetDetailCustomization::CanCompileTextAllTargets() const
{
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
// If any target can be imported, then compiling all can be executed.
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0 && LocalizationTarget->Settings.SupportedCulturesStatistics.IsValidIndex(LocalizationTarget->Settings.NativeCultureIndex))
{
return true;
}
}
return false;
}
void FLocalizationTargetSetDetailCustomization::CompileTextAllTargets()
{
TArray<ULocalizationTarget*> TargetObjectsToProcess;
for (ULocalizationTarget* const LocalizationTarget : TargetSet->TargetObjects)
{
if (LocalizationTarget && LocalizationTarget->Settings.SupportedCulturesStatistics.Num() > 0)
{
TargetObjectsToProcess.Add(LocalizationTarget);
}
}
// Execute compile.
const TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(DetailLayoutBuilder->GetDetailsView().AsShared());
LocalizationCommandletTasks::CompileTextForTargets(ParentWindow.ToSharedRef(), TargetObjectsToProcess);
}
void FLocalizationTargetSetDetailCustomization::UpdateTargetFromReports(ULocalizationTarget* const LocalizationTarget)
{
//TArray< TSharedPtr<IPropertyHandle> > WordCountPropertyHandles;
//const TSharedPtr<IPropertyHandle> TargetSettingsPropertyHandle = TargetEditor->GetTargetSettingsPropertyHandle();
//if (TargetSettingsPropertyHandle.IsValid() && TargetSettingsPropertyHandle->IsValidHandle())
//{
// const TSharedPtr<IPropertyHandle> NativeCultureStatisticsPropertyHandle = TargetSettingsPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FLocalizationTargetSettings, NativeCultureStatistics));
// if (NativeCultureStatisticsPropertyHandle.IsValid() && NativeCultureStatisticsPropertyHandle->IsValidHandle())
// {
// const TSharedPtr<IPropertyHandle> WordCountPropertyHandle = NativeCultureStatisticsPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FCultureStatistics, WordCount));
// if (WordCountPropertyHandle.IsValid() && WordCountPropertyHandle->IsValidHandle())
// {
// WordCountPropertyHandles.Add(WordCountPropertyHandle);
// }
// }
// const TSharedPtr<IPropertyHandle> SupportedCulturesStatisticsPropertyHandle = TargetSettingsPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FLocalizationTargetSettings, SupportedCulturesStatistics));
// if (SupportedCulturesStatisticsPropertyHandle.IsValid() && SupportedCulturesStatisticsPropertyHandle->IsValidHandle())
// {
// uint32 SupportedCultureCount = 0;
// SupportedCulturesStatisticsPropertyHandle->GetNumChildren(SupportedCultureCount);
// for (uint32 i = 0; i < SupportedCultureCount; ++i)
// {
// const TSharedPtr<IPropertyHandle> ElementPropertyHandle = SupportedCulturesStatisticsPropertyHandle->GetChildHandle(i);
// if (ElementPropertyHandle.IsValid() && ElementPropertyHandle->IsValidHandle())
// {
// const TSharedPtr<IPropertyHandle> WordCountPropertyHandle = SupportedCulturesStatisticsPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FCultureStatistics, WordCount));
// if (WordCountPropertyHandle.IsValid() && WordCountPropertyHandle->IsValidHandle())
// {
// WordCountPropertyHandles.Add(WordCountPropertyHandle);
// }
// }
// }
// }
//}
//for (const TSharedPtr<IPropertyHandle>& WordCountPropertyHandle : WordCountPropertyHandles)
//{
// WordCountPropertyHandle->NotifyPreChange();
//}
LocalizationTarget->UpdateWordCountsFromCSV();
LocalizationTarget->UpdateStatusFromConflictReport();
//for (const TSharedPtr<IPropertyHandle>& WordCountPropertyHandle : WordCountPropertyHandles)
//{
// WordCountPropertyHandle->NotifyPostChange();
//}
}
TSharedRef<ITableRow> FLocalizationTargetSetDetailCustomization::OnGenerateRow(TSharedPtr<IPropertyHandle> TargetObjectPropertyHandle, const TSharedRef<STableViewBase>& Table)
{
return SNew(SLocalizationDashboardTargetRow, Table, DetailLayoutBuilder->GetPropertyUtilities(), TargetObjectPropertyHandle.ToSharedRef());
}
FReply FLocalizationTargetSetDetailCustomization::OnNewTargetButtonClicked()
{
if(TargetObjectsPropertyHandle.IsValid() && TargetObjectsPropertyHandle->IsValidHandle())
{
uint32 NewElementIndex;
TargetObjectsPropertyHandle->AsArray()->GetNumElements(NewElementIndex);
TargetObjectsPropertyHandle->AsArray()->AddItem();
NewEntryIndexToBeInitialized = NewElementIndex;
}
return FReply::Handled();
}
#undef LOCTEXT_NAMESPACE