Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h
Ben Marsh 504e281f9e LiveCoding: Expose a Tick() function so that systems that don't use fire EndFrame() callbacks can still tick the live coding module. Also add a -LiveCoding command line argument to force it on.
Also fix an issue where a compile is triggered before the system has been started.

#rb none
#jira

[CL 5340479 by Ben Marsh in 4.22 branch]
2019-03-07 15:20:57 -05:00

20 lines
422 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void Enable(bool bEnabled) = 0;
virtual bool IsEnabled() const = 0;
virtual void ShowConsole() = 0;
virtual void TriggerRecompile() = 0;
virtual void Tick() = 0;
};