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Replay streamer interface adjustments for common analytics needs #rb ryan.gerleve, jason.adcock #ROBOMERGE-AUTHOR: brian.bekich #ROBOMERGE-SOURCE: CL 19407565 via CL 19411318 via CL 19425242 via CL 19425363 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903) [CL 19429479 by brian bekich in ue5-main branch]
22 lines
461 B
C#
22 lines
461 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class NetworkReplayStreaming : ModuleRules
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{
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public NetworkReplayStreaming( ReadOnlyTargetRules Target ) : base(Target)
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{
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PrivateIncludePaths.Add( "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Private" );
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Json",
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"Analytics",
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}
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);
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}
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}
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}
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