Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/NetworkReplayStreaming.Build.cs
brian bekich 246949a72b Adding AppendReplayCommonAttributes to the replay streamer interface that calls new static INetworkReplayStreamer::OnReplayGetAnalyticsAttributes
Replay streamer interface adjustments for common analytics needs

#rb ryan.gerleve, jason.adcock

#ROBOMERGE-AUTHOR: brian.bekich
#ROBOMERGE-SOURCE: CL 19407565 via CL 19411318 via CL 19425242 via CL 19425363
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)

[CL 19429479 by brian bekich in ue5-main branch]
2022-03-17 19:06:28 -04:00

22 lines
461 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NetworkReplayStreaming : ModuleRules
{
public NetworkReplayStreaming( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePaths.Add( "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Private" );
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Json",
"Analytics",
}
);
}
}
}