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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4ffdfd1fffc93cd559a80445d63c3a7277a283f2
UnrealEngineUWP/Engine/Source/Runtime/Core
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Stu McKenna cd07a6c135 - Convert Collision DI to RDG
- Track global structures and only allow them to be added once to avoid binding errors

#rb rob.krajcarski
#jira UE-151234
#preflight 62abb003ce62a29f6a7ed164

[CL 20709076 by Stu McKenna in ue5-main branch]
2022-06-17 16:26:45 -04:00
..
Internal/IO
Adding support for writing back metadata to an asset registry during iostore staging. Initially this is size information about the chunks.
2022-03-02 19:22:28 -05:00
Private
- Convert Collision DI to RDG
2022-06-17 16:26:45 -04:00
Public
Modular builds: TThreadSingleton: Added 'noinline' attribute to GetTls to work around problems on some platforms with local statics not being handled correctly in inlined members of exported classes.
2022-06-17 14:36:14 -04:00
Tests
Fix warning V501: There are identical sub-expressions to the left and to the right of the '==' operator: Deque.Max() == Deque.Max()
2022-06-11 22:40:16 -04:00
Core.Build.cs
- Fixed more MacOSX*.sdk -> MacOSX.sdk
2022-06-07 09:25:54 -04:00
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