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UnrealEngineUWP
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4ffdfd1fffc93cd559a80445d63c3a7277a283f2
UnrealEngineUWP
/
Engine
/
Source
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Programs
/
UnrealBuildTool
/
Configuration
History
bryan sefcik
201f16b130
* Added debug pch info.
...
#preflight 62abf6a95c69124c409fd15c [CL 20699299 by bryan sefcik in ue5-main branch]
2022-06-16 23:51:17 -04:00
..
BuildConfiguration.cs
Disable builtin UHT while I'm on vacation
2022-06-02 09:51:17 -04:00
ModuleRules.cs
Changed boolean property bVersePublicApi on Build.cs and uplugin files to an enum named VerseScope with three states InternalAPI, PublicAPI and User.
2022-06-13 18:37:53 -04:00
ModuleRulesContext.cs
…
TargetDescriptor.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
TargetInfo.cs
…
TargetRules.cs
Physics interface cleanup.
2022-06-01 06:59:18 -04:00
TestModuleRules.cs
Catch2 3.0 preview source code integration with on-demand static library build for all platforms.
2022-05-17 15:06:28 -04:00
TestTargetRules.cs
Low level tests adapter that can translate Catch2-defined test to a Functional Test
2022-06-07 12:37:53 -04:00
UEBuildBinary.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildBundleResource.cs
…
UEBuildDeploy.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildFramework.cs
…
UEBuildModule.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildModuleCPP.cs
* Added debug pch info.
2022-06-16 23:51:17 -04:00
UEBuildModuleExternal.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildPlatform.cs
Remove HoloLens platform references from UnrealBuildTool.
2022-05-26 05:57:47 -04:00
UEBuildPlatformFactory.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildPlugin.cs
…
UEBuildTarget.cs
Low level tests adapter that can translate Catch2-defined test to a Functional Test
2022-06-07 12:37:53 -04:00