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2) Enhancements to StringView and a few other helper classes 3) New UE style ignore case comparison 4) Moved shared UHT definitions into a common C# file. #rb jonathan.adamczewski #rnx #preflight 620e3cdc8b6428e701a24666 [CL 19033446 by Tim Smith in ue5-main branch]
13 lines
764 B
Plaintext
13 lines
764 B
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>CityHash</Name>
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<Location>/Engine/Source/Programs/Shared/EpicGames.Core/</Location>
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<Function>Is a high quality and fast Hashfunction that performs reasonably well across all platforms. Used as input for hash-tables to improve performance by decreasing collision rate.</Function>
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<Eula>https://github.com/google/cityhash/blob/master/COPYING</Eula>
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<RedistributeTo>
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<EndUserGroup>Licensees</EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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<EndUserGroup>Github</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder>/Engine/Source/ThirdParty/Licenses/CityHash_License.txt</LicenseFolder>
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</TpsData> |