Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Core/CityHash.tps
Tim Smith cd07867bf6 1) Adding new collection of UE types into C#
2) Enhancements to StringView and a few other helper classes
3) New UE style ignore case comparison
4) Moved shared UHT definitions into a common C# file.

#rb jonathan.adamczewski
#rnx
#preflight 620e3cdc8b6428e701a24666

[CL 19033446 by Tim Smith in ue5-main branch]
2022-02-17 07:40:56 -05:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>CityHash</Name>
<Location>/Engine/Source/Programs/Shared/EpicGames.Core/</Location>
<Function>Is a high quality and fast Hashfunction that performs reasonably well across all platforms. Used as input for hash-tables to improve performance by decreasing collision rate.</Function>
<Eula>https://github.com/google/cityhash/blob/master/COPYING</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
<EndUserGroup>Github</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/CityHash_License.txt</LicenseFolder>
</TpsData>