Files
UnrealEngineUWP/Engine/Shaders
Daniel Wright 7da79fd159 DFAO optimizations for PS4
* DF lighting GBuffer dependencies packed into 2 textures (saves .1ms)
* Reverted CULL_OBJECTS_TO_RECORD as performance savings are inconsistent
* Added low quality gap fill pass that just does a bilateral filter (saves .4ms)
* Enabled interpolation depth testing (saves .2ms)
* Disabled the temporal stability filter (saves .2ms)
* Overall empty scene cost on PS4 3.77ms -> 2.83ms

[CL 2501856 by Daniel Wright in Main branch]
2015-04-03 18:56:44 -04:00
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