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4fa133f525a4b9beeaaa718ca7503333e5f67a52
UnrealEngineUWP
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Engine
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MaterialBaking
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History
Juan Canada
c33df2efd0
Merging //UE4/Dev-Main@6856949 to Dev-Rendering (//UE4/Dev-Rendering)
...
#lockdown marcus.wassmer #rb none [CL 6863606 by Juan Canada in Dev-Rendering branch]
2019-06-06 13:30:16 -04:00
..
ExportMaterialProxy.h
DR - The issue is that GameThreadShaderMap and the RenderingThreadShaderMap can get out of sync. And one case of this is when DefaultMaterials are forced though the !bApplyCompletedShaderMapForRendering path because bSynchronousCompile is set. Although it is noted that "if !bApplyCompletedShaderMapForRendering, RenderingThreadShaderMap must be set elsewhere to match up with the new value of GameThreadShaderMap" the Result is actually a dangling reference of RenderingThreadShaderMap. Therefore I removed bApplyCompletedShaderMapForRendering and force the synchronization of the RenderingThreadShaderMap via the SetGameThreadShaderMap interface each and every time it is changed.
2019-05-30 11:56:02 -04:00
MaterialBakingHelpers.cpp
Merging //UE4/Dev-Main@4825910 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-28 21:04:21 -05:00
MaterialBakingModule.cpp
Merging //UE4/Dev-Main@6134169 to Dev-Rendering (//UE4/Dev-Rendering)
2019-04-29 11:59:36 -04:00
MaterialBakingModule.h
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MaterialOptionsCustomization.cpp
Merging //UE4/Dev-Main@6856949 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-06 13:30:16 -04:00
MaterialOptionsCustomization.h
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MaterialOptionsWindow.cpp
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MaterialOptionsWindow.h
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MaterialRenderItem.cpp
Renamed FDrawingPolicyRenderState -> FMeshPassProcessorRenderState
2019-01-16 16:09:39 -05:00
MaterialRenderItem.h
Renamed FDrawingPolicyRenderState -> FMeshPassProcessorRenderState
2019-01-16 16:09:39 -05:00
MaterialRenderItemData.cpp
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MaterialRenderItemData.h
Fix triggered assert caused by nullptr in an auto test
2019-01-07 14:54:29 -05:00